f3k

hello@finster3000.com

spectacle + speculation

finster3000 focusses on the junction of physical space and video game technology creating spatial and interactive multimedia experiences.

Based on our conviction that the most natural form of interaction between people, objects and space is the game, we cross architectural approaches with principles of game design.

Using gaming methodologies in multimedia space allows a meaningful and experiential connection of people with physical and digital contents.

what we do

 

exhibition + retail

  • Conception and design of interactive exhibitions

  • Realization and organization of hybrid brandspaces

gamedesign

  • Development of hybrid video game applications

  • Integrated product design for interactive installations

consulting + research

  • Analysis and mapping of interactive potential in existing buildings and exhibitions

  • Gamification of spaces and processes

  • Consulting for companies and institutions in the field of gaming & accessibility

team finster3000

  • Samuel Weiss

  • Tobias Haas

  • Yannik Kaiser

 

our tools

 

interaction and gaming methodologies

We believe in the game as the most natural and intense form of interaction between people, object and space. That is why gaming principles are at the core of our design methods.

non-linear narratives

Non linear Naratives enable individual identification through personal engagement with content of any kind.

augmented reality

Augmented Reality is our tool of choice to connect dynamic content with physical space. Through striking versatility, AR is applicable from digital production to individualized representation.